Descriere: When a global crisis has got you down, brighten your day with a sh*tload of color! Save humanity and your sanity by coloring through a collection of incredible works of art. When you're tempted to come into contact with other humans, rewash your hands, retreat to your creativity cave, and color the sh*t out of these illustrations instead! Enjoy the tranquility of staying six feet away from loved ones while getting up close and personal with your imagination. Let your social distancing shine and channel your inner introvert with Caitlin Peterson's Stay the F*ck Home and Color! - Flatten the curve and boost your mood with more than 35 soothing illustrations
- Sanitize your colored pencils and gel pens and get your coloring on!
- Do your part and comingle with nobody but art!
Autori: Peterson Caitlin | Editura: St Martin's Press | Anul aparitiei: 2020 | ISBN: 9781250274496 | Numar de pagini: 80 | Categorie: Games
Klaus Teuber
Dark clouds are gathering over the peaceful island of Catan. Wild barbarians, attracted by the wealth of Catan, sailed to attack the country. Fortunately, warning has given Catan time to meet the danger. The size of the barbarian army corresponds to the number of cities in Catan. Thus, for Catan to fend off the barbarian attack, the players must form a knight force as strong as the barbarian force. In addition to fending off the barbarians, players compete to build the three great metropolises of Catan. Each of these magnificent centers are worth two additional victory points. To build a metropolis, players must invest in city improvements. To acquire these improvements, players must acquire the three new types of Trade Cards: Coinage, Paper, and Cloth. These cards can only be gained by building a city next to mountain, forest, or pasture hexes. Ages: 12+ Players: 2-4 Playing Time: 100-150 minutes Art: Volkan Baga, Harald Lieske & Stephen Graham Walsh
The Times Jumbo Cryptic Crossword
Compiled by the editor of London's "The Times" crossword, this original compilation will challenge even the most experienced crossword buff. With unique grids of 23 x 23 squares--larger than the standard 15 x 15 grid--these puzzles require serious word power and brain bending, and are the perfect quizzes for those looking to test their linguistic prowess to its limit. Initially published just four times a year on holidays, "The Times "crossword has appeared on a weekly basis since 1997.
Nick Dyer-Witheford, Greig de Peuter
Games of Empire: Global Capitalism and Video Games
In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have become major sites of corporate exploitation and military recruitment.In Games of Empire, Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto, analyzing them as the exemplary media of Empire, the twenty-first-century hypercapitalist complex theorized by Michael Hardt and Antonio Negri. The authors trace the ascent of virtual gaming, assess its impact on creators and players alike, and delineate the relationships between games and reality, body and avatar, screen and street.Games of Empire forcefully connects video games to real-world concerns about globalization, militarism, and exploitation, from the horrors of African mines and Indian e-waste sites that underlie the entire industry, the role of labor in commercial game development, and the synergy between military ...