Descriere: The aquatic realm is filled with mystique and spectacular natural beauties. Grab BrainTreeGames' aqu
You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and fiefdoms. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner. But, wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents would be delighted. Contains 500 cards, rulebook, and card organizer insert tray. Ages: 10+ Players: 2-4 Playing Time: 30 minutes.
Designing Virtual Worlds is the most comprehensive treatment of virtual world design to-date from one of the true pioneers and most sought-after design consultants. It's a tour de force of VW design, stunning in intellectual scope, spanning the literary, economic, sociological, psychological, physical, technological, and ethical underpinnings of design, while providing the reader with a deep, well-grounded understanding of VW design principles. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs. Designing Virtual Worlds brings a rich, well-developed approach to the design concepts behind virtual worlds. It is grounded in the earliest approaches to such designs, but the examples discussed in the book run the gamut from the earliest MUDs to the present-day MMORPG games mentioned above. It teaches the reader the actual, underlying design principles that many designers do not understand when they borrow or build from previous games. There is no other design book on the market in the area of online games and virtual worlds that provides the rich detail, historical context, and conceptual depth of Designing Virtual Worlds.
Noah Hearle, Lydia Ade
This sixth and toughest addition to the successful Times Killer Su Doku series will test your skills to the limit, adding the challenge of arithmetic and taking Su Doku to a new and even deadlier level of difficulty. The puzzles use the same 9x9 grid as Su Doku but with an added mathematical challenge. The aim is not only to complete every row, column and cube so that it contains the digits 1-9, it is also necessary to ensure that the outlined cubes add up to the same number as well. With 150 new Tough and Deadly Killer Su Doku puzzles, there is no chance to ease yourself in with easy puzzles. For those who like to live dangerously and push beyond their mental comfort zone, steel yourself for The Times' toughest collection yet.