Descriere: The crowded jigsaw puzzles by BrainTreeGames, containing several minute details, are based on the no
Dark clouds are gathering over the peaceful island of Catan. Wild barbarians, attracted by the wealth of Catan, sailed to attack the country. Fortunately, warning has given Catan time to meet the danger. The size of the barbarian army corresponds to the number of cities in Catan. Thus, for Catan to fend off the barbarian attack, the players must form a knight force as strong as the barbarian force. In addition to fending off the barbarians, players compete to build the three great metropolises of Catan. Each of these magnificent centers are worth two additional victory points. To build a metropolis, players must invest in city improvements. To acquire these improvements, players must acquire the three new types of Trade Cards: Coinage, Paper, and Cloth. These cards can only be gained by building a city next to mountain, forest, or pasture hexes. Ages: 12+ Players: 2-4 Playing Time: 100-150 minutes Art: Volkan Baga, Harald Lieske & Stephen Graham Walsh
Anne R. Bradford
This unique crossword dictionary, compiled and crafted by a single author based on more than 50 years' experience of crossword solving, compiles words that have all appeared as a solution to a real crossword clue. Previous readers have found this book an invaluable reference work for both cryptic and quick crosswords, and new users will be quickly converted! Readers will learn how to recognize words used in cryptic crossword clues which indicate that the answer is an anagram, pun, or word-play. Now available with an even clearer text design, this durable edition offers more than 30,000 new solutions.
Nick Dyer-Witheford, Greig de Peuter
In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have become major sites of corporate exploitation and military recruitment.In Games of Empire, Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto, analyzing them as the exemplary media of Empire, the twenty-first-century hypercapitalist complex theorized by Michael Hardt and Antonio Negri. The authors trace the ascent of virtual gaming, assess its impact on creators and players alike, and delineate the relationships between games and reality, body and avatar, screen and street.Games of Empire forcefully connects video games to real-world concerns about globalization, militarism, and exploitation, from the horrors of African mines and Indian e-waste sites that underlie the entire industry, the role of labor in commercial game development, and the synergy between military ...